Yantrion
    The density engine of the agentic era

    Agent memory is the new unit of cost. We made it compress itself.

    Every agent session is gigabytes of working memory, pinned in GPU HBM for the life of the task. Yantrion makes that memory 4–10× denser — attention runs on the compressed state, IDs stay exact, nothing that matters is lost. Same model, the GPUs you already own.

    One flag in the serving path · model- & hardware-agnostic

    vLLMSGLangNVIDIAAMDBlackwellMI355X

    The problem

    GPUs run out of memory before they run out of compute.

    Every agent session is gigabytes of working memory, resident in HBM for the life of the task. The cache, not the chip, decides how many agents you can serve.

    And as agents graduate from minutes-long chats to hours-long workers, the constraint only compounds — the compute sits idle, stranded behind a memory wall.

    Whoever owns the density of agent memory owns the economics of the agentic era.

    The breakthrough

    We made agent memory compress itself.

    The only relief valves the field had were lossy: eviction forgets context, quantization corrupts the IDs and arguments an agent depends on.

    Yantrion is algorithm-and-kernel co-design: fewer bytes per token, turned into speed. Attention runs directly on the compressed state — decompression is never paid — and the freed VRAM returns to serving instantly.

    Agent memory, 4–10× denser — faster, cheaper, and nothing that matters is lost.
    TodayHBM FULL

    Working memory — grows with every tool call.

    Evict → forgets contextQuantize → corrupts IDs & args
    Yantrion4–10× denser
    Freed VRAM — returned to serving instantly
    Attention runs on the compressed state
    Decompression never paid
    IDs exact · NIAH 1.000

    Proof, not promises

    Not a paper. A measured system.

    Four compression rungs, every one measured on live agent cache. Nothing ships until it clears the gate.

    The 2.5× shipping gate

    retrieval 1.000 in live vLLM + SGLang

    2.5× gate
    Conservativemaximum safety margin
    2.11×
    Balanceddefault for agents
    4.0×
    Denselong-session economics
    7.10×
    Calibratedauto-tuned, quality-gated
    9.95×

    Measured on live agent cache — no rung ships until it passes the gate.

    1.000
    Lossless where it matters

    Needle-in-a-haystack at 32K / 64K / 128K on Kimi K2-class MLA at 2.5× — inside the live vLLM / SGLang serving path.

    5 / 5
    Production-hardened

    Concurrent 32K / 64K / 128K under CUDA graphs, mid-request VRAM freeing, stress, abort, 50-request soak — zero leaks.

    3 × 2
    Families × vendors

    Attention families across AMD + NVIDIA — the engine is model- and hardware-agnostic by construction.

    What it's worth

    Same GPUs. 4–10× the agents.

    Better agents per GPU — not just more of them. The economics fall out of the quality, not the other way around.

    Today — one node~350concurrent 64K agents
    4–10× — same node, same model, engine only
    With the engine — same node1,4003,500concurrent 64K agents

    Kimi K2-class MLA · 64K sessions · 8-GPU node (288 GB HBM, BF16 KV baseline). Validation expanding across model families and context lengths.

    Tool calls stay exact

    IDs, numbers, and arguments preserved — live retrieval matches or beats the uncompressed baseline, demoed side by side.

    Memory that never forgets

    No eviction, no truncation — hours-long agents keep their first instruction as crisply as their last tool call.

    4–10× agent-tokens per dollar

    At $2/GPU-hr, an 8-GPU node drops from ~4.6¢ to 0.5–1.1¢ per agent-hour — the economics fall out of the quality story.

    Product roadmap

    One engine. Every layer of your agent stack.

    Now

    Agentic serving

    One flag in vLLM / SGLang — no model change, no retraining. 4–10× more concurrent agents on the GPUs you already own, AMD or NVIDIA.

    Pricing

    Flat per-GPU license

    Next

    The Token Refinery

    Coding agents drown models in tool output. The refinery holds the bulk at compressed-memory cost and feeds the model only signal — your token bill shrinks, whichever model you run.

    Pricing

    Pay per token refined

    Beyond

    Co-trained memory

    Sessions persist, migrate, and resume as compressed state — memory that outlives the request. Models co-trained to the engine: quality rises as compression deepens.

    Pricing

    Early-access program

    Getting started

    Prove it on your workload first.

    Install

    One flag — live on your cluster in an afternoon.

    Verify

    Side by side — your traces vs. the uncompressed baseline.

    No lock-in

    Flag off anytime — standard vLLM / SGLang underneath.

    Where we're going

    Aimed at the hardest problems in computing.

    1. 1

      Own agent memory & faster kernels

      The density engine of the agentic era — shipping in vLLM today.

    2. 2

      Our own design agent

      Prompt → engineering design, running in production on the Engine — so we feel every byte before you do.

    3. 3

      Expand to HPC, science & engineering

      Million-token simulation, genomics, computational design — the workloads HPC has always lived on.

    4. 4

      Solve the world's toughest problems

      With math, algorithms, and silicon — the company we're building.

    We love the math, the algorithms, and the kernels — that love is the company.

    Prove it on your workload

    One flag. Your traces. Measured against your own baseline.

    We don't ask you to take the numbers on faith. Run the engine on your model and your hardware, compare retrieval and cost side by side with your uncompressed baseline, and switch it off if it doesn't hold. The claim is only as good as your measurement of it.

    contact@yantrion.com

    Write to us and we'll set up a measured pilot on your stack.

    Yantrion

    The density engine of the agentic era.

    Agent memory, 4–10× denser — on the GPUs you already own.

    © 2026 Yantrion, Inc. All rights reserved.

    Built at the metal, in the open — vLLM & SGLang.